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An odd build I'd like some input on

mikeyvach wrote:I was thinking about this the other day at work - about how little I use Aspect of the Monkey, and if I did use it a lot, how it would be nice to have the Improved version in the BM talents...Then I got to thinking more about some of the ways a Hunter can increase their parry and dodge if they feel so inclined.
Oh noes, not another melee hunter g.
mikeyvach wrote:For the sake of discussion and general curiousity, I made up this build that I think would be great for avoiding a lot of enemy attacks, and getting some real use out of Mongoose Bite.
There is a real use for mongoose bite?
mikeyvach wrote:There are a lot of ways to change this, of course. It would be easy to take one point off of Catlike Reflexes and into Bestial Wrath. Or whatever.
Not having beastial wrath when speccing so deep into BM is not an option. It is one of the really really good talents.
mikeyvach wrote:if you were to focus on melee, would you still look for agility to increase your attack power, or would you look for strength for the melee attack power?
If you were to focus on melee you would roll a rogue, warrior, feral druid or even a paladin. A hunter is just not a melee class.
Your hunter would have 4 melee attacks.
Two of those require that you dodge or parry an attack, so you must have aggro or being hit. So you pet is not tanking in solo pve and in groups and things like that it would not work at all.
So in most situations you are stuck with two melee attacks.
Both do laughable damage.
There is one encounter in Karazhan where I sometimes fight melee.
That is the first boss. He charges every 10-15 seconds anyone who is not in melee range. If our healers are low on mana (e.g. if we only have two healers), I go in melee range so that only the tank needs healing.
In that fight I loose around 70-80 of my damage. Those locks and mages that up to then where slightly behind me on damage meters have at least a 60-80k lead after that fight. And that is with around 2.4k melee attack power and around 30 crit.
Damage sucks when hunters go melee, that is no surprise, no spec will change that.
Keep in mind Hunters are no tanks. So moongose bite and counter attack are almost never up for a hunter.
If you are thinking about tanking lemme give some details. Even if you increase your dodge to 30 and your parry to a whopping 10 you will receive around 60 of the hits. Every elite / boss mob will two hit a hunter with crushing blows and crits as you never get the defense to be crit immune and crushing blows will knock you down nearly instantly.
So perhaps your build might work against really stupid and undergeared PvPers in Duells or Battlegrounds. In other scenarios there is no way such a build wo do anything useful.
-Hunter FAQ
SW 6/6; Thori'dal, the Stars' Fury more bag space since Oct 28
I was thinking about this the other day at work - about how little I use Aspect of the Monkey, and if I did use it a lot, how it would be nice to have the Improved version in the BM talents...Then I got to thinking more about some of the ways a Hunter can increase their parry and dodge if they feel so inclined.
For the sake of discussion and general curiousity, I made up this build that I think would be great for avoiding a lot of enemy attacks, and getting some real use out of Mongoose Bite.
There are a lot of ways to change this, of course. It would be easy to take one point off of Catlike Reflexes and into Bestial Wrath. Or whatever.
Is this as close as one could get to creating the "melee hunter" that has been a hot topic off and on for so long? Not strictly melee, of course, but able to do some real damage when the mobs get too close.
Anyway, the build is here.
While I'm on the topic of the "melee hunter" (I put it in quotes because I think it's a silly idea), I have to ask this as well: if you were to focus on melee, would you still look for agility to increase your attack power, or would you look for strength for the melee attack power?
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