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Rule_tags Guide

Considering the players& iexcl;& macr; requirement and the style of the game, we not only offer more convenient index column but also more detailed game information and more understandable newbie guide, which will guide players, senior or new, to a certain extent.Although there is not much in the way of specific direction to guide you through the game, the item restrictions usually make it fairly obvious what you have to do next.
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WoW Warcry Fan Art Contest! Win great prizes!
2009-11-09 00:00:00
WoW Warcry is holding a Fan Art Contest! We've got lots of great prizes to give away under two categories for prizes, one for Best Character or Monster, and one for Best Scenery or Structure. That means there will be 2 first, 2 second, and 2 third place winners! Twice as nice! Now how would you like to take home some of these truly awesome WoW Warcry prize packages? <br />Grand Prize:<br />[li] 1 copy of the Art of Warcraft book signed by Chris Metzen and Sam Didier, the creative leads for Warcraft! <br />1st Place Prizes:<br />[li]1 Warcraft III Exclusive Gift Set consisting ...
FIRP
2009-09-09 00:00:00
I hesitate to calling them rules, they are nonetheless providing a fresh insight into RP, which I credit as the main reason this concept is seeing the success it is experiencing. The four rules are Rule of Story, Rule of Proximity, Rule of Guilding, and Rule of Truth. I'll just give brief explanations here, as you can visit the actual forum post linked to below for full details.
According to the Ru...
Micro-Transactions Might Arrive in World of Warcraft
2009-08-13 00:00:00
In the gaming industry, we've seen quite a lot of trends appear and disappear just as fast. But one of them, which is seemingly here to stay, consists of the micro-transaction-based online titles. We've seen quite a few experiments in this field by Electronic Arts, which has already released Battlefield Heroes and is developing NFS World Online as free-to-play titles that will charge money when players want to buy new items or exclusive content. But one of the biggest online titles, Blizzard's World of Warcraft, is still demonstrating that subscriber-based projects are still profitable, having over 11.5 million month...
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